Psycannon's unique attack may of been good if it were free aim and thus the gun could act as a grenade launcher but due to needing to centre all attacks on enemies, gets dunked on upon any pods activation. Without a doubt, Psilencer Purgator is the outright best method of building them, the increased range, ignore half cover along with then that pairing well with Astral Aim makes them work-horses in dealing with threats that you can't get to with hammers. The Psilencer imo gets the best of it in all regards, the Incinerator second and the Psycannon is just forgotten with all boosted pertaining to its unique psy-attack. The 3 weapons thus within their own primary classes are.strangely served. However of this, only Justicars have any use imo of taking this option and to be honest.more me just memeing around after I get their only role in a team sorted (that is AP battery for Interceptors!). So, the Psilencer, Incinerator and Psycannon at heavy weapons and notably are something Purifiers and Purgators get to use by default with Psilencers and Psycannons having access granted to them outside these classes by virtue of Interceptors being able to spec into taking Psilencers while Psycannons can be taken by Justicars and Paladins. Kind of looking to see what the general vibe is on 2 groups of weapons, the Heavy weapons and the melee.
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